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American Pinochle
Two-Hand
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The Pack: 48 cards, two each (A, K, Q, J, 10 and 9 of each suit), or 64 cards (adding the 8's and 7's of each suit).
Number of Players: Two. Rank of Cards: A (high); 10, K, Q, J, 9, 8, 7 flow). With 48-card pack, 9 is low. If two cards of same suit and denomination fall on one trick, the card that is led wins. Cutting: Cut for deal - high deals, cards ranking as above. Ties, recut. Shuffling: Either player may shuffle cards, dealer last, and dealer's opponent (pone) cuts, leaving at least five cards in each packet. Dealing: 48-card pack - twelve cards to each, four at a time, beginning with pone. Next (25th card) is turned for trump. 64-card pack - sixteen to each, four at a time (33rd card turned for trump). If the trump turned is a 9 (4S-eard pack) or a 7 (64-card pack), dealer scores 10 points for it at once. The said 9 or 7, as the case may be, is called Dix (pronounced "Deece."; The balance of the pack (called the Talon) is placed face downward on the table, and the trump card is placed beside it, face upwards. Misdealing: Misdeal does not lose the deal. New deal by same dealer is required, as follows: If dealer exposes a card belonging to pone or to talon, pone may require a new deal. If, before first trick is turned down, either player is discovered to have too many cards. If a card, faced in pack, is discovered before first trick is turned down. If pack is found to be incorrect. If either player exposes one of his own cards, deal must stand. A card found faced in the talon (undealt portion of pack) after first trick is turned, must be turned face down in its proper position in the pack. If, before first trick is turned, a hand is found to be short of correct number of cards, pone may require new deal, or require dealer to supply deficiency from top of pack. Objects of the Game: To form, during play, certain combinations of cards of counting value which are called "melds" (see Table No. 1), and to take in, on tricks, certain cards of counting value (Table No. 2). Table No. 1
Class B
Class C
Table No. 2
The last trick counts 10 points for player taking it. Among some players A's and 10's each count 10 points, K's and Q's each 5 points, J's count nothing. Among others, A's, 10's and K's count 10 points each, Q's and J's count nothing. This simplifies the counting of points in tricks after the hands are played out. Extracted from "6 Popular Card Games". Download the complete ebook from SuccessEsource.com for $5 (PDF format).
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